unreal.MovieSceneSubAssemblyTrack

class unreal.MovieSceneSubAssemblyTrack(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneSubTrack

The UMovieSceneSubAssemblyTrack is only supported in the Template Assembly of a CineAssemblySchema as a placeholder track. The Track Type indicates which underlying track should be created in place of this track when creating an Assembly from a Schema Template.

C++ Source:

  • Plugin: CinematicAssemblyTools

  • Module: CineAssemblyTools

  • File: MovieSceneSubAssemblyTrack.h

Editor Properties: (see get_editor_property/set_editor_property)

  • condition_container (MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this track/any of the sections on this track evaluates at runtime.

  • decorations (MovieSceneDecorationContainer): [Read-Write] Array of decorations for this movie scene

  • display_name (Text): [Read-Write] The track’s human readable display name.

  • display_options (MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given track

  • eval_options (MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given track

  • track_row_display_names (Array[Text]): [Read-Write] The track display name per row.

  • track_tint (Color): [Read-Write] This track’s tint color

  • track_type (SubAssemblyTrackType): [Read-Write] Indicates the underlying track type for which this track is a placeholder

property track_type: SubAssemblyTrackType

[Read-Write] Indicates the underlying track type for which this track is a placeholder

Type:

(SubAssemblyTrackType)