unreal.MovieSceneSubAssemblyTrack¶
- class unreal.MovieSceneSubAssemblyTrack(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSubTrackThe UMovieSceneSubAssemblyTrack is only supported in the Template Assembly of a CineAssemblySchema as a placeholder track. The Track Type indicates which underlying track should be created in place of this track when creating an Assembly from a Schema Template.
C++ Source:
Plugin: CinematicAssemblyTools
Module: CineAssemblyTools
File: MovieSceneSubAssemblyTrack.h
Editor Properties: (see get_editor_property/set_editor_property)
condition_container(MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this track/any of the sections on this track evaluates at runtime.decorations(MovieSceneDecorationContainer): [Read-Write] Array of decorations for this movie scenedisplay_name(Text): [Read-Write] The track’s human readable display name.display_options(MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given trackeval_options(MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given tracktrack_row_display_names(Array[Text]): [Read-Write] The track display name per row.track_tint(Color): [Read-Write] This track’s tint colortrack_type(SubAssemblyTrackType): [Read-Write] Indicates the underlying track type for which this track is a placeholder
- property track_type: SubAssemblyTrackType¶
[Read-Write] Indicates the underlying track type for which this track is a placeholder
- Type: