unreal.MovieSceneSubAssemblySection¶
- class unreal.MovieSceneSubAssemblySection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneCinematicShotSectionThe UMovieSceneSubAssemblySection is only supported in the Template Assembly of a CineAssemblySchema as a placeholder section. The Track containing this section has a TrackType that indicates which section should be created when creating an Assembly from a Schema Template.
C++ Source:
Plugin: CinematicAssemblyTools
Module: CineAssemblyTools
File: MovieSceneSubAssemblySection.h
Editor Properties: (see get_editor_property/set_editor_property)
assembly_template(Object): [Read-Write] The object that will be used as a template to create a new sequence in this section. Can be a Level Sequence, Cine Assembly, or Schemacolor_tint(Color): [Read-Write] The color tint for this sectioncondition_container(MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this section evaluates at runtime.decorations(MovieSceneDecorationContainer): [Read-Write] Array of decorations for this movie sceneeasing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]is_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockedlabel(Name): [Read-Write] Semantic label for identifying the SubAssembly created from this section.metadata_overrides(Map[str, str]): [Read-Write] Metadata key-value pairs, used to override the default values of a SubAssembly created for this section. Keys should match metadata field keys defined by this section’s template schema.network_mask(uint8): [Read-Write]new_sequence_name(Text): [Read-Write] The name that will be used when creating a new sequence for this section. Only applicable to Template sectionsnew_sequence_path(str): [Read-Write] The path (relative to the root assembly’s path) where the new sequence asset for this sections should be createdparameters(MovieSceneSectionParameters): [Read-Write]post_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activesection_type(SubAssemblySectionType): [Read-Write] Indicates whether this section will be used as a reference to an existing sequence or as a template to create a new sequencesub_sequence(MovieSceneSequence): [Read-Write] Movie scene being played by this sectiontimecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- property label: Name¶
[Read-Write] Semantic label for identifying the SubAssembly created from this section.
- Type:
(Name)
- property metadata_overrides: None¶
[Read-Write] Metadata key-value pairs, used to override the default values of a SubAssembly created for this section. Keys should match metadata field keys defined by this section’s template schema.
- property new_sequence_name: Text¶
[Read-Write] The name that will be used when creating a new sequence for this section. Only applicable to Template sections
- Type:
(Text)
- property new_sequence_path: str¶
[Read-Write] The path (relative to the root assembly’s path) where the new sequence asset for this sections should be created
- Type:
(str)
- property section_type: SubAssemblySectionType¶
[Read-Write] Indicates whether this section will be used as a reference to an existing sequence or as a template to create a new sequence
- Type: