unreal.MovieSceneSkeletalAnimationTrack
¶
- class unreal.MovieSceneSkeletalAnimationTrack(outer=None, name='None')¶
Bases:
unreal.MovieSceneNameableTrack
Handles animation of skeletal mesh actors
C++ Source:
Module: MovieSceneTracks
File: MovieSceneSkeletalAnimationTrack.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_first_child_of_root
(bool): [Read-Write] Blend First Child Of Root: Whether to blend and adjust the first child node instead of the root, this should be true for blending when the root is static, false if the animations have proper root motiondisplay_name
(Text): [Read-Write] Display Name: The track’s human readable display name.display_options
(MovieSceneTrackDisplayOptions): [Read-Write] Display Options: General display options for a given trackeval_options
(MovieSceneTrackEvalOptions): [Read-Write] Eval Options: General evaluation options for a given trackshow_root_motion_trail
(bool): [Read-Write] Show Root Motion Trail: Whether to show the position of the root for this sectionstrack_row_display_names
(Array(Text)): [Read-Write] Track Row Display Names: The track display name per row.track_tint
(Color): [Read-Write] Track Tint: This track’s tint color