unreal.MovieSceneSkeletalAnimationSection
¶
- class unreal.MovieSceneSkeletalAnimationSection(outer=None, name='None')¶
Bases:
unreal.MovieSceneSection
Movie scene section that control skeletal animation
C++ Source:
Module: MovieSceneTracks
File: MovieSceneSkeletalAnimationSection.h
Editor Properties: (see get_editor_property/set_editor_property)
easing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsis_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockedparams
(MovieSceneSkeletalAnimationParams): [Read-Write] Paramspost_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activeshow_skeleton
(bool): [Read-Write] Whether to show the underlying skeleton for this section.start_location_offset
(Vector): [Read-Write] Location Offset applied to this this animations start root motionstart_rotation_offset
(Rotator): [Read-Write] Rotation Offset applied to this this animations start root motiontimecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- property params¶
[Read-Write] Params