unreal.MovieSceneSkeletalAnimationParams
¶
- class unreal.MovieSceneSkeletalAnimationParams(animation=None, first_loop_start_frame_offset=[0], start_frame_offset=[0], end_frame_offset=[0], play_rate=1.0, reverse=False, slot_name='DefaultSlot', skip_anim_notifiers=False)¶
Bases:
unreal.StructBase
Movie Scene Skeletal Animation Params
C++ Source:
Module: MovieSceneTracks
File: MovieSceneSkeletalAnimationSection.h
Editor Properties: (see get_editor_property/set_editor_property)
animation
(AnimSequenceBase): [Read-Write] The animation this section playsend_frame_offset
(FrameNumber): [Read-Write] The offset into the end of the animation clipfirst_loop_start_frame_offset
(FrameNumber): [Read-Write] The offset into the beginning of the animation clip for the first loop of play.force_custom_mode
(bool): [Read-Write] If on animation sequence will always play when active even if the animation is controlled by a Blueprint or Anim Instance Classplay_rate
(float): [Read-Write] The playback rate of the animation clipreverse
(bool): [Read-Write] Reverse the playback of the animation clipskip_anim_notifiers
(bool): [Read-Write] If on will skip sending animation notifiesslot_name
(Name): [Read-Write] The slot name to use for the animationstart_frame_offset
(FrameNumber): [Read-Write] The offset into the beginning of the animation clip
- property animation¶
[Read-Write] The animation this section plays
- Type
- property end_frame_offset¶
[Read-Write] The offset into the end of the animation clip
- Type
- property first_loop_start_frame_offset¶
[Read-Write] The offset into the beginning of the animation clip for the first loop of play.
- Type
- property start_frame_offset¶
[Read-Write] The offset into the beginning of the animation clip
- Type