unreal.MovieSceneSequenceTickInterval

class unreal.MovieSceneSequenceTickInterval(tick_interval_seconds: float = 0.0, evaluation_budget_microseconds: float = 0.0, tick_when_paused: bool = False, allow_rounding: bool = False)

Bases: StructBase

Structure defining a concrete tick interval for a Sequencer based evaluation

C++ Source:

  • Module: MovieScene

  • File: MovieSceneSequenceTickInterval.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_rounding (bool): [Read-Write] When true, allow the sequence to be grouped with other sequences based on Sequencer.TickIntervalGroupingResolutionMs. Otherwise the interval will be used precisely.

  • evaluation_budget_microseconds (float): [Read-Write] Defines an approximate budget for evaluation of this sequence (and any other sequences with the same tick interval)

  • tick_interval_seconds (float): [Read-Write] Defines the rate at which the sequence should update, in seconds

  • tick_when_paused (bool): [Read-Write] When true, the sequence will continue to tick and progress even when the world is paused

property allow_rounding: bool

[Read-Write] When true, allow the sequence to be grouped with other sequences based on Sequencer.TickIntervalGroupingResolutionMs. Otherwise the interval will be used precisely.

Type:

(bool)

property evaluation_budget_microseconds: float

[Read-Write] Defines an approximate budget for evaluation of this sequence (and any other sequences with the same tick interval)

Type:

(float)

property tick_interval_seconds: float

[Read-Write] Defines the rate at which the sequence should update, in seconds

Type:

(float)

property tick_when_paused: bool

[Read-Write] When true, the sequence will continue to tick and progress even when the world is paused

Type:

(bool)