unreal.MovieSceneSequenceTickInterval¶
- class unreal.MovieSceneSequenceTickInterval(tick_interval_seconds: float = 0.0, evaluation_budget_microseconds: float = 0.0, tick_when_paused: bool = False, allow_rounding: bool = False)¶
Bases:
StructBaseStructure defining a concrete tick interval for a Sequencer based evaluation
C++ Source:
Module: MovieScene
File: MovieSceneSequenceTickInterval.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_rounding(bool): [Read-Write] When true, allow the sequence to be grouped with other sequences based on Sequencer.TickIntervalGroupingResolutionMs. Otherwise the interval will be used precisely.evaluation_budget_microseconds(float): [Read-Write] Defines an approximate budget for evaluation of this sequence (and any other sequences with the same tick interval)tick_interval_seconds(float): [Read-Write] Defines the rate at which the sequence should update, in secondstick_when_paused(bool): [Read-Write] When true, the sequence will continue to tick and progress even when the world is paused
- property allow_rounding: bool¶
[Read-Write] When true, allow the sequence to be grouped with other sequences based on Sequencer.TickIntervalGroupingResolutionMs. Otherwise the interval will be used precisely.
- Type:
(bool)
- property evaluation_budget_microseconds: float¶
[Read-Write] Defines an approximate budget for evaluation of this sequence (and any other sequences with the same tick interval)
- Type:
(float)