unreal.MovieSceneSequencePlaybackSettings
¶
- class unreal.MovieSceneSequencePlaybackSettings(auto_play: bool = False, loop_count: MovieSceneSequenceLoopCount = Ellipsis, play_rate: float = 0.0, start_time: float = 0.0, random_start_time: bool = False, restore_state: bool = False, disable_movement_input: bool = False, disable_look_at_input: bool = False, hide_player: bool = False, hide_hud: bool = False, disable_camera_cuts: bool = False, pause_at_end: bool = False)¶
Bases:
StructBase
Settings for the level sequence player actor.
C++ Source:
Module: MovieScene
File: MovieSceneSequencePlaybackSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_play
(bool): [Read-Write] Auto-play the sequence when createddisable_camera_cuts
(bool): [Read-Write] Disable camera cutsdisable_look_at_input
(bool): [Read-Write] Disable LookAt Input from player during playdisable_movement_input
(bool): [Read-Write] Disable Input from player during playdynamic_weighting
(bool): [Read-Write] Whether to enable dynamic weighting on this player or nothide_hud
(bool): [Read-Write] Hide HUD during playhide_player
(bool): [Read-Write] Hide Player Pawn during playinherit_tick_interval_from_owner
(bool): [Read-Write] When checked, a custom tick interval can be provided to define how often to update this sequenceloop_count
(MovieSceneSequenceLoopCount): [Read-Write] Number of times to loop playback. -1 for infinite, else the number of times to loop before stoppingpause_at_end
(bool): [Read-Write] Pause the sequence when playback reaches the end rather than stopping itplay_rate
(float): [Read-Write] The rate at which to playback the animationrandom_start_time
(bool): [Read-Write] Start playback at a random timerestore_state
(bool): [Read-Write] Flag used to specify whether actor states should be restored on stopstart_time
(float): [Read-Write] Start playback at the specified offset from the start of the sequence’s playback rangetick_interval
(MovieSceneSequenceTickInterval): [Read-Write] Overridable tick interval for this sequence to update at. When not overridden, the owning actor or component’s tick interval will be used
- property disable_look_at_input: bool¶
[Read-Write] Disable LookAt Input from player during play
- Type:
(bool)
- property disable_movement_input: bool¶
[Read-Write] Disable Input from player during play
- Type:
(bool)
- property loop_count: MovieSceneSequenceLoopCount¶
[Read-Write] Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping
- Type:
- property pause_at_end: bool¶
[Read-Write] Pause the sequence when playback reaches the end rather than stopping it
- Type:
(bool)