unreal.MovieSceneSequencePlaybackSettings
¶
- class unreal.MovieSceneSequencePlaybackSettings(auto_play=False, loop_count=[0], play_rate=1.0, start_time=0.0, random_start_time=False, restore_state=False, disable_movement_input=False, disable_look_at_input=False, hide_player=False, hide_hud=False, disable_camera_cuts=False, pause_at_end=False)¶
Bases:
unreal.StructBase
Settings for the level sequence player actor.
C++ Source:
Module: MovieScene
File: MovieSceneSequencePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_play
(bool): [Read-Write] Auto-play the sequence when createddisable_camera_cuts
(bool): [Read-Write] Disable camera cutsdisable_look_at_input
(bool): [Read-Write] Disable LookAt Input from player during playdisable_movement_input
(bool): [Read-Write] Disable Input from player during playhide_hud
(bool): [Read-Write] Hide HUD during playhide_player
(bool): [Read-Write] Hide Player Pawn during playloop_count
(MovieSceneSequenceLoopCount): [Read-Write] Number of times to loop playback. -1 for infinite, else the number of times to loop before stoppingpause_at_end
(bool): [Read-Write] Pause the sequence when playback reaches the end rather than stopping itplay_rate
(float): [Read-Write] The rate at which to playback the animationrandom_start_time
(bool): [Read-Write] Start playback at a random timerestore_state
(bool): [Read-Write] Flag used to specify whether actor states should be restored on stopstart_time
(float): [Read-Write] Start playback at the specified offset from the start of the sequence’s playback range
- property disable_look_at_input¶
[Read-Write] Disable LookAt Input from player during play
- Type
(bool)
- property loop_count¶
[Read-Write] Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping
- Type
- property pause_at_end¶
[Read-Write] Pause the sequence when playback reaches the end rather than stopping it
- Type
(bool)