unreal.MovieSceneSequenceLoopCount
¶
- class unreal.MovieSceneSequenceLoopCount(value: int = 0)¶
Bases:
StructBase
POD struct that represents a number of loops where -1 signifies infinite looping, 0 means no loops, etc Defined as a struct rather than an int so a property type customization can be bound to it
C++ Source:
Module: MovieScene
File: MovieSceneSequencePlaybackSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
value
(int32): [Read-Write] Value: Whether or not to loop playback. If Loop Exactly is chosen, you can specify the number of times to loop