unreal.MovieSceneSectionParameters
¶
- class unreal.MovieSceneSectionParameters(start_frame_offset: FrameNumber = Ellipsis, can_loop: bool = False, end_frame_offset: FrameNumber = Ellipsis, first_loop_start_frame_offset: FrameNumber = Ellipsis, time_scale: float = 0.0, hierarchical_bias: int = 0, flags: MovieSceneSubSectionFlags = Ellipsis)¶
Bases:
StructBase
namespace UE::MovieScene
C++ Source:
Module: MovieScene
File: MovieSceneSectionParameters.h
Editor Properties: (see get_editor_property/set_editor_property)
can_loop
(bool): [Read-Write] Whether this section supports looping the sub-sequence.end_frame_offset
(FrameNumber): [Read-Write] Number of frames (in display rate) to skip at the beginning of the sub-sequence.first_loop_start_frame_offset
(FrameNumber): [Read-Write] Number of frames (in display rate) to offset the first loop of the sub-sequence.flags
(MovieSceneSubSectionFlags): [Read-Write] Sub-section flags defining how to deal with this sub-sequencehierarchical_bias
(int32): [Read-Write] Hierachical bias. Higher bias will take precedence.start_frame_offset
(FrameNumber): [Read-Write] Number of frames (in display rate) to skip at the beginning of the sub-sequence.time_scale
(float): [Read-Write] Playback time scaling factor.
- property can_loop: bool¶
[Read-Write] Whether this section supports looping the sub-sequence.
- Type:
(bool)
- property end_frame_offset: FrameNumber¶
[Read-Write] Number of frames (in display rate) to skip at the beginning of the sub-sequence.
- Type:
- property first_loop_start_frame_offset: FrameNumber¶
[Read-Write] Number of frames (in display rate) to offset the first loop of the sub-sequence.
- Type:
- property flags: MovieSceneSubSectionFlags¶
[Read-Write] Sub-section flags defining how to deal with this sub-sequence
- Type:
- property hierarchical_bias: int¶
[Read-Write] Hierachical bias. Higher bias will take precedence.
- Type:
(int32)
- property start_frame_offset: FrameNumber¶
[Read-Write] Number of frames (in display rate) to skip at the beginning of the sub-sequence.
- Type: