unreal.MovieSceneSectionParameters

class unreal.MovieSceneSectionParameters(start_frame_offset: FrameNumber = Ellipsis, can_loop: bool = False, end_frame_offset: FrameNumber = Ellipsis, first_loop_start_frame_offset: FrameNumber = Ellipsis, time_scale: float = 0.0, hierarchical_bias: int = 0)

Bases: StructBase

Movie Scene Section Parameters

C++ Source:

  • Module: MovieScene

  • File: MovieSceneSectionParameters.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_loop (bool): [Read-Write] Can Loop: Whether this section supports looping the sub-sequence.

  • end_frame_offset (FrameNumber): [Read-Write] End Frame Offset: Number of frames (in display rate) to skip at the beginning of the sub-sequence.

  • first_loop_start_frame_offset (FrameNumber): [Read-Write] First Loop Start Frame Offset: Number of frames (in display rate) to offset the first loop of the sub-sequence.

  • hierarchical_bias (int32): [Read-Write] Hierarchical Bias: Hierachical bias. Higher bias will take precedence.

  • start_frame_offset (FrameNumber): [Read-Write] Start Frame Offset: Number of frames (in display rate) to skip at the beginning of the sub-sequence.

  • time_scale (float): [Read-Write] Time Scale: Playback time scaling factor.

property can_loop: bool

[Read-Write] Can Loop: Whether this section supports looping the sub-sequence.

Type:

(bool)

property end_frame_offset: FrameNumber

[Read-Write] End Frame Offset: Number of frames (in display rate) to skip at the beginning of the sub-sequence.

Type:

(FrameNumber)

property first_loop_start_frame_offset: FrameNumber

[Read-Write] First Loop Start Frame Offset: Number of frames (in display rate) to offset the first loop of the sub-sequence.

Type:

(FrameNumber)

property hierarchical_bias: int

[Read-Write] Hierarchical Bias: Hierachical bias. Higher bias will take precedence.

Type:

(int32)

property start_frame_offset: FrameNumber

[Read-Write] Start Frame Offset: Number of frames (in display rate) to skip at the beginning of the sub-sequence.

Type:

(FrameNumber)

property time_scale: float

[Read-Write] Time Scale: Playback time scaling factor.

Type:

(float)