unreal.MovieSceneScriptingEventChannel¶
- class unreal.MovieSceneScriptingEventChannel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneScriptingChannelMovie Scene Scripting Event Channel
C++ Source:
Plugin: SequencerScripting
Module: SequencerScripting
File: MovieSceneScriptingEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_name(Name): [Read-Write]
- add_key(time, new_value, sub_frame=0.000000, time_unit=MovieSceneTimeUnit.DISPLAY_RATE) MovieSceneScriptingEventKey¶
Add a key to this channel. This initializes a new key and returns a reference to it.
- Parameters:
time (FrameNumber) – The frame this key should go on. Respects TimeUnit to determine if it is a display rate frame or a tick resolution frame.
new_value (MovieSceneEvent) – The value that this key should be created with.
sub_frame (float) – Optional [0-1) clamped sub-frame to put this key on. Ignored if TimeUnit is set to Tick Resolution.
time_unit (MovieSceneTimeUnit) – Is the specified InTime in Display Rate frames or Tick Resolution.
- Returns:
The key that was created with the specified values at the specified time.
- Return type:
- get_keys() Array[MovieSceneScriptingKey]¶
Gets all of the keys in this channel.
- Returns:
An array of UMovieSceneScriptingEventKey’s contained by this channel. Returns all keys even if clipped by the owning section’s boundaries or outside of the current sequence play range.
- Return type:
- get_keys_by_index(indices) Array[MovieSceneScriptingKey]¶
Gets the keys in this channel specified by the specific index Indices: The indices from which to get the keys from
- Parameters:
indices (Array[int32])
- Returns:
An array of UMovieSceneScriptingKey’s contained by this channel. Returns all keys specified by the indices, even if out of range.
- Return type:
- remove_key(key) None¶
Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel.
- Parameters:
key (MovieSceneScriptingKey)
- transform(offset_frame, scale, pivot_frame, scripting_range, time_unit=MovieSceneTimeUnit.DISPLAY_RATE) None¶
Transform the keys in time in the channel by an offset, scale and pivot
- Parameters:
offset_frame (FrameNumber) – The amount to offset the keys by
scale (double) – The amount to scale the keys by
pivot_frame (FrameNumber) – The frame to pivot around when scaling the keys
scripting_range (SequencerScriptingRange) – The time range of the keys to transform
time_unit (MovieSceneTimeUnit) – Is the specified OffsetFrame, PivotFrame, and ScriptingRange in Display Rate frames or Tick Resolution.