unreal.MovieSceneScriptingBoolChannel
¶
- class unreal.MovieSceneScriptingBoolChannel(outer=None, name='None')¶
Bases:
unreal.MovieSceneScriptingChannel
Movie Scene Scripting Bool Channel
C++ Source:
Plugin: SequencerScripting
Module: SequencerScripting
File: MovieSceneScriptingBool.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_name
(Name): [Read-Write] Channel Name
- add_key(time, new_value, sub_frame=0.0, time_unit=SequenceTimeUnit.DISPLAY_RATE) → MovieSceneScriptingBoolKey¶
Add a key to this channel. This initializes a new key and returns a reference to it.
- Parameters
time (FrameNumber) – The frame this key should go on. Respects TimeUnit to determine if it is a display rate frame or a tick resolution frame.
new_value (bool) – The value that this key should be created with.
sub_frame (float) – Optional [0-1) clamped sub-frame to put this key on. Ignored if TimeUnit is set to Tick Resolution.
time_unit (SequenceTimeUnit) – Is the specified InTime in Display Rate frames or Tick Resolution.
- Returns
The key that was created with the specified values at the specified time.
- Return type
- compute_effective_range() → SequencerScriptingRange¶
Compute the effective range of this channel, for example, the extents of its key times
- Returns
A range that represents the greatest range of times occupied by this channel, in the sequence’s frame resolution
- Return type
- evaluate_keys(range, frame_rate)¶
Gets baked keys in this channel.
- Parameters
range (SequencerScriptingRange) –
frame_rate (FrameRate) –
- Returns
An array of values contained by this channel. Returns baked keys in the specified range.
- Return type
- get_default() → bool¶
Get this channel’s default value that will be used when no keys are present. Only a valid value when HasDefault() returns true.
- Returns
- Return type
- get_keys()¶
Gets all of the keys in this channel.
- Returns
An array of UMovieSceneScriptingBoolKey’s contained by this channel. Returns all keys even if clipped by the owning section’s boundaries or outside of the current sequence play range.
- Return type
- get_num_keys() → int32¶
Returns number of keys in this channel.
- Returns
- Return type
int32
- remove_default() → None¶
Remove this channel’s default value causing the channel to have no effect where no keys are present
- remove_key(key) → None¶
Removes the specified key. Does nothing if the key is not specified or the key belongs to another channel.
- Parameters
key (MovieSceneScriptingKey) –