unreal.MovieSceneScalabilityConditionGroup¶
- class unreal.MovieSceneScalabilityConditionGroup¶
Bases:
EnumBaseThe below is a bit hardcoded to try and match how scalability settings are set up in Scalability.h. This is because unfortunately scalability settings at their core are not very extensible or data-driven and so it’s difficult to do this in a data driven way. So I’ve made enums here to make the setup user friendly here, and then do the mapping in code. If scalability gets re-architected, this will need be to be updated to match.
C++ Source:
Module: MovieSceneTracks
File: MovieSceneScalabilityCondition.h
- ANTI_ALIASING: MovieSceneScalabilityConditionGroup¶
1
- EFFECTS: MovieSceneScalabilityConditionGroup¶
7
- FOLIAGE: MovieSceneScalabilityConditionGroup¶
8
- GLOBAL_ILLUMINATION: MovieSceneScalabilityConditionGroup¶
3
- LANDSCAPE: MovieSceneScalabilityConditionGroup¶
10
- POST_PROCESS: MovieSceneScalabilityConditionGroup¶
5
- REFLECTION: MovieSceneScalabilityConditionGroup¶
4
- SHADING: MovieSceneScalabilityConditionGroup¶
9
- SHADOW: MovieSceneScalabilityConditionGroup¶
2
- TEXTURE: MovieSceneScalabilityConditionGroup¶
6
- VIEW_DISTANCE: MovieSceneScalabilityConditionGroup¶
0