unreal.MovieSceneScalabilityConditionGroup

class unreal.MovieSceneScalabilityConditionGroup

Bases: EnumBase

The below is a bit hardcoded to try and match how scalability settings are set up in Scalability.h. This is because unfortunately scalability settings at their core are not very extensible or data-driven and so it’s difficult to do this in a data driven way. So I’ve made enums here to make the setup user friendly here, and then do the mapping in code. If scalability gets re-architected, this will need be to be updated to match.

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneScalabilityCondition.h

ANTI_ALIASING: MovieSceneScalabilityConditionGroup

1

EFFECTS: MovieSceneScalabilityConditionGroup

7

FOLIAGE: MovieSceneScalabilityConditionGroup

8

GLOBAL_ILLUMINATION: MovieSceneScalabilityConditionGroup

3

LANDSCAPE: MovieSceneScalabilityConditionGroup

10

POST_PROCESS: MovieSceneScalabilityConditionGroup

5

REFLECTION: MovieSceneScalabilityConditionGroup

4

SHADING: MovieSceneScalabilityConditionGroup

9

SHADOW: MovieSceneScalabilityConditionGroup

2

TEXTURE: MovieSceneScalabilityConditionGroup

6

VIEW_DISTANCE: MovieSceneScalabilityConditionGroup

0