unreal.MovieScenePlatformCondition¶
- class unreal.MovieScenePlatformCondition(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneConditionCondition on whether the platform running the executable matches one of the given platforms.
C++ Source:
Module: MovieSceneTracks
File: MovieScenePlatformCondition.h
Editor Properties: (see get_editor_property/set_editor_property)
editor_force_true(bool): [Read-Write] If true, will skip evaluating the condition and always return true. Useful for authoring or debugging.invert(bool): [Read-Write] If true, inverts the result of the condition check.valid_platforms(Array[Name]): [Read-Write]