unreal.MovieSceneNiagaraSystemSpawnSection¶
- class unreal.MovieSceneNiagaraSystemSpawnSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSectionMovie Scene Niagara System Spawn Section
C++ Source:
Plugin: Niagara
Module: Niagara
File: MovieSceneNiagaraSystemSpawnSection.h
Editor Properties: (see get_editor_property/set_editor_property)
age_update_mode(NiagaraAgeUpdateMode): [Read-Write] Specifies how sequencer should update the age of the controlled niagara system.allow_scalability(bool): [Read-Write]color_tint(Color): [Read-Write] The color tint for this sectioneasing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]is_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_end_behavior(NiagaraSystemSpawnSectionEndBehavior): [Read-Write] Specifies what should happen to the niagara system when section evaluation finishes.section_evaluate_behavior(NiagaraSystemSpawnSectionEvaluateBehavior): [Read-Write] Specifies what should happen to the niagara system when section is evaluating from the 2nd frame until the last frame.section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activesection_start_behavior(NiagaraSystemSpawnSectionStartBehavior): [Read-Write] Specifies what should happen to the niagara system from before the section evaluates up until the first frame of the section.timecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)