unreal.MovieSceneNiagaraEmitterSection
¶
- class unreal.MovieSceneNiagaraEmitterSection(outer=None, name='None')¶
Bases:
unreal.MovieSceneNiagaraEmitterSectionBase
Niagara editor movie scene section; represents one emitter in the timeline
C++ Source:
Plugin: Niagara
Module: NiagaraEditor
File: MovieSceneNiagaraEmitterSection.h
Editor Properties: (see get_editor_property/set_editor_property)
easing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsis_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockednum_loops
(int32): [Read-Write] Num Loopspost_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activestart_time_included_in_first_loop_only
(bool): [Read-Write] Start Time Included in First Loop Onlytimecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)