unreal.MovieSceneMediaSection¶
- class unreal.MovieSceneMediaSection(outer=None, name='None')¶
Bases:
unreal.MovieSceneSectionImplements a movie scene section for media playback.
C++ Source:
Plugin: MediaCompositing
Module: MediaCompositing
File: MovieSceneMediaSection.h
Editor Properties: (see get_editor_property/set_editor_property)
easing(MovieSceneEasingSettings): [Read-Write] Easingeval_options(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsexternal_media_player(MediaPlayer): [Read-Write] External Media Player: The external media player this track should control.is_active(bool): [Read-Write] Is Active: Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlockedlooping(bool): [Read-Write] Looping: Should the media player be set to loop? This can be helpful for media formats that can use this information (such as exr sequences) to pre-cache the starting data when nearing the end of playback. Does not cause the media to continue playing after the end of the section is reached.media_sound_component(MediaSoundComponent): [Read-Write] Media Sound Component: The media sound component that receives the track’s audio output.media_source(MediaSource): [Read-Write] Media Source: The source to play with this video track.media_texture(MediaTexture): [Read-Write] Media Texture: The media texture that receives the track’s video output.post_roll_frames(FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.section_range(MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is activestart_frame_offset(FrameNumber): [Read-Write] Start Frame Offset: Offset into the source media.timecode_source(MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)use_external_media_player(bool): [Read-Write] Use External Media Player: If true, this track will control a previously created media player instead of automatically creating one.
- property external_media_player¶
[Read-Write] External Media Player: The external media player this track should control.
- Type
- property looping¶
[Read-Write] Looping: Should the media player be set to loop? This can be helpful for media formats that can use this information (such as exr sequences) to pre-cache the starting data when nearing the end of playback. Does not cause the media to continue playing after the end of the section is reached.
- Type
(bool)
- property media_sound_component¶
[Read-Write] Media Sound Component: The media sound component that receives the track’s audio output.
- Type
- property media_source¶
[Read-Write] Media Source: The source to play with this video track.
- Type
- property media_texture¶
[Read-Write] Media Texture: The media texture that receives the track’s video output.
- Type
- property start_frame_offset¶
[Read-Write] Start Frame Offset: Offset into the source media.
- Type