unreal.MovieSceneMediaPlayerPropertySection¶
- class unreal.MovieSceneMediaPlayerPropertySection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSectionImplements a movie scene section for media playback on a UMediaPlayer.
C++ Source:
Plugin: MediaCompositing
Module: MediaCompositing
File: MovieSceneMediaPlayerPropertySection.h
Editor Properties: (see get_editor_property/set_editor_property)
color_tint(Color): [Read-Write] The color tint for this sectioncondition_container(MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this section evaluates at runtime.easing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]is_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockedloop(bool): [Read-Write] Whether to loop this video.media_source(MediaSource): [Read-Write] The source to play with this video track.post_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- property media_source: MediaSource¶
[Read-Write] The source to play with this video track.
- Type: