unreal.MovieSceneMarkedFrame

class unreal.MovieSceneMarkedFrame(frame_number: FrameNumber = Ellipsis, label: str = '', is_determinism_fence: bool = False, is_inclusive_time: bool = False)

Bases: StructBase

Movie Scene Marked Frame

C++ Source:

  • Module: MovieScene

  • File: MovieSceneMarkedFrame.h

Editor Properties: (see get_editor_property/set_editor_property)

  • comment (str): [Read-Write]

  • custom_color (LinearColor): [Read-Write]

  • frame_number (FrameNumber): [Read-Write]

  • is_determinism_fence (bool): [Read-Write] When checked, treat this mark as a fence for evaluation purposes. Fences cannot be crossed in a single evaluation, and force the evaluation to be split into 2 separate parts.

  • is_inclusive_time (bool): [Read-Write] Defines how this determinism fence determines the previous and next range: when true, the range will be dissected as (X, Y] -> (Y, Z], when false it will be (X, Y) -> [Y, Z].

  • label (str): [Read-Write]

  • use_custom_color (bool): [Read-Write]

property frame_number: FrameNumber

[Read-Write]

Type:

(FrameNumber)

property is_determinism_fence: bool

[Read-Write] When checked, treat this mark as a fence for evaluation purposes. Fences cannot be crossed in a single evaluation, and force the evaluation to be split into 2 separate parts.

Type:

(bool)

property is_inclusive_time: bool

when true, the range will be dissected as (X, Y] -> (Y, Z], when false it will be (X, Y) -> [Y, Z].

Type:

(bool)

Type:

[Read-Write] Defines how this determinism fence determines the previous and next range

property label: str

[Read-Write]

Type:

(str)