unreal.MovieSceneMarkedFrame¶
- class unreal.MovieSceneMarkedFrame(frame_number: FrameNumber = Ellipsis, label: str = '', is_determinism_fence: bool = False, is_inclusive_time: bool = False)¶
Bases:
StructBaseMovie Scene Marked Frame
C++ Source:
Module: MovieScene
File: MovieSceneMarkedFrame.h
Editor Properties: (see get_editor_property/set_editor_property)
comment(str): [Read-Write]custom_color(LinearColor): [Read-Write]frame_number(FrameNumber): [Read-Write]is_determinism_fence(bool): [Read-Write] When checked, treat this mark as a fence for evaluation purposes. Fences cannot be crossed in a single evaluation, and force the evaluation to be split into 2 separate parts.is_inclusive_time(bool): [Read-Write] Defines how this determinism fence determines the previous and next range: when true, the range will be dissected as (X, Y] -> (Y, Z], when false it will be (X, Y) -> [Y, Z].label(str): [Read-Write]use_custom_color(bool): [Read-Write]
- property frame_number: FrameNumber¶
[Read-Write]
- Type:
- property is_determinism_fence: bool¶
[Read-Write] When checked, treat this mark as a fence for evaluation purposes. Fences cannot be crossed in a single evaluation, and force the evaluation to be split into 2 separate parts.
- Type:
(bool)