unreal.MovieSceneLensComponentSection¶
- class unreal.MovieSceneLensComponentSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneHookSectionMovie Scene section for Lens Component
C++ Source:
Plugin: LensComponent
Module: LensComponentEditor
File: MovieSceneLensComponentSection.h
Editor Properties: (see get_editor_property/set_editor_property)
cached_lens_file(LensFile): [Read-Only] Saved duplicate of the LensFile asset used by the recorded Lens Component at the time of recordingcolor_tint(Color): [Read-Write] The color tint for this sectioncondition_container(MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this section evaluates at runtime.easing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]is_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockedoverride_lens_file(LensFile): [Read-Write] LensFile asset that should be used instead of the cached LensFile during playbackpost_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.reapply_nodal_offset(bool): [Read-Write] If true, then every Update, the nodal offset will be re-evaluated on the lens componentsection_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)