unreal.MovieSceneLensComponentSection¶
- class unreal.MovieSceneLensComponentSection(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MovieSceneHookSectionMovie Scene section for Lens Component
C++ Source:
Plugin: CameraCalibrationCore
Module: CameraCalibrationCoreMovieScene
File: MovieSceneLensComponentSection.h
Editor Properties: (see get_editor_property/set_editor_property)
cached_lens_file(LensFile): [Read-Only] Cached Lens File: Saved duplicate of the LensFile asset used by the recorded Lens Component at the time of recordingeasing(MovieSceneEasingSettings): [Read-Write] Easingeval_options(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsis_active(bool): [Read-Write] Is Active: Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Is Locked: Toggle whether this section is locked/unlockedoverride_lens_file(LensFile): [Read-Write] Override Lens File: LensFile asset that should be used instead of the cached LensFile during playbackpost_roll_frames(FrameNumber): [Read-Write] Post Roll Frames: The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] Pre Roll Frames: The amount of time to prepare this section for evaluation before it actually starts.reapply_nodal_offset(bool): [Read-Write] Reapply Nodal Offset: If true, then every Update, the nodal offset will be re-evaluated on the lens componentsection_range(MovieSceneFrameRange): [Read-Write] Section Range: The range in which this section is activetimecode_source(MovieSceneTimecodeSource): [Read-Write] Timecode Source: The timecode at which this movie scene section is based (ie. when it was recorded)