unreal.MovieSceneGeometryCacheParams
¶
- class unreal.MovieSceneGeometryCacheParams(geometry_cache_asset: GeometryCache = Ellipsis, first_loop_start_frame_offset: FrameNumber = Ellipsis, start_frame_offset: FrameNumber = Ellipsis, end_frame_offset: FrameNumber = Ellipsis, play_rate: float = 0.0, reverse: bool = False)¶
Bases:
StructBase
Movie Scene Geometry Cache Params
C++ Source:
Plugin: GeometryCache
Module: GeometryCacheTracks
File: MovieSceneGeometryCacheSection.h
Editor Properties: (see get_editor_property/set_editor_property)
end_frame_offset
(FrameNumber): [Read-Write] The offset into the end of the animation clipfirst_loop_start_frame_offset
(FrameNumber): [Read-Write] The offset for the first loop of the animation clipgeometry_cache_asset
(GeometryCache): [Read-Write] The animation this section playsplay_rate
(float): [Read-Write] The playback rate of the animation clipreverse
(bool): [Read-Write] Reverse the playback of the animation clipstart_frame_offset
(FrameNumber): [Read-Write] The offset into the beginning of the animation clip
- property end_frame_offset: FrameNumber¶
[Read-Write] The offset into the end of the animation clip
- Type:
- property first_loop_start_frame_offset: FrameNumber¶
[Read-Write] The offset for the first loop of the animation clip
- Type:
- property geometry_cache_asset: GeometryCache¶
[Read-Write] The animation this section plays
- Type:
- property start_frame_offset: FrameNumber¶
[Read-Write] The offset into the beginning of the animation clip
- Type: