unreal.MovieSceneFloatVectorTrackExtensions
¶
- class unreal.MovieSceneFloatVectorTrackExtensions(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Function library containing methods that should be hoisted onto UMovieSceneFloatVectorTrack for scripting
C++ Source:
Plugin: SequencerScripting
Module: SequencerScripting
File: MovieSceneVectorTrackExtensions.h
- classmethod get_num_channels_used(track) int32 ¶
Get the number of channels used for this track
- Parameters:
track (MovieSceneFloatVectorTrack) – The track to query for the number of channels used
- Returns:
The number of channels used for this track
- Return type:
int32
- classmethod set_num_channels_used(track, num_channels_used) None ¶
Set the number of channels used for this track
- Parameters:
track (MovieSceneFloatVectorTrack) – The track to set
num_channels_used (int32) – The number of channels to use for this track