unreal.MovieSceneEventTrack¶
- class unreal.MovieSceneEventTrack(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneNameableTrackImplements a movie scene track that triggers discrete events during playback.
C++ Source:
Module: MovieSceneTracks
File: MovieSceneEventTrack.h
Editor Properties: (see get_editor_property/set_editor_property)
condition_container(MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this track/any of the sections on this track evaluates at runtime.display_name(Text): [Read-Write] The track’s human readable display name.display_options(MovieSceneTrackDisplayOptions): [Read-Write] General display options for a given trackeval_options(MovieSceneTrackEvalOptions): [Read-Write] General evaluation options for a given trackevent_position(FireEventsAtPosition): [Read-Write] Defines where in the evaluation to trigger eventsfire_events_when_backwards(bool): [Read-Write] If events should be fired when passed playing the sequence backwards.fire_events_when_forwards(bool): [Read-Write] If events should be fired when passed playing the sequence forwards.track_row_display_names(Array[Text]): [Read-Write] The track display name per row.track_tint(Color): [Read-Write] This track’s tint color
- add_event_repeater_section() MovieSceneEventRepeaterSection¶
Create a new event repeater section for the given track
- Returns:
The newly created event repeater section
- Return type:
- add_event_trigger_section() MovieSceneEventTriggerSection¶
Create a new event trigger section for the given track
- Returns:
The newly created event trigger section
- Return type: