unreal.MovieSceneEvent¶
- class unreal.MovieSceneEvent¶
Bases:
StructBaseMovie Scene Event
C++ Source:
Module: MovieSceneTracks
File: MovieSceneEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
bound_object_pin_name(Name): [Read-Write]payload_variables(Map[Name, MovieSceneEventPayloadVariable]): [Read-Write] Array of payload variables to be added to the generated functionweak_endpoint(Object): [Read-Write] Serialized weak pointer to the function entry (UK2Node_FunctionEntry) or custom event node (UK2Node_CustomEvent) within the blueprint graph for this event. Stored as an editor-only UObject so UHT can parse it when building for non-editor.