unreal.MovieSceneEvent
¶
- class unreal.MovieSceneEvent¶
Bases:
StructBase
Movie Scene Event
C++ Source:
Module: MovieSceneTracks
File: MovieSceneEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
bound_object_pin_name
(Name): [Read-Write] Bound Object Pin Namepayload_variables
(Map[Name, MovieSceneEventPayloadVariable]): [Read-Write] Payload Variables: Array of payload variables to be added to the generated functionweak_endpoint
(Object): [Read-Write] Weak Endpoint: Serialized weak pointer to the function entry (UK2Node_FunctionEntry) or custom event node (UK2Node_CustomEvent) within the blueprint graph for this event. Stored as an editor-only UObject so UHT can parse it when building for non-editor.