unreal.MovieSceneDynamicBindingResolveResult¶
- class unreal.MovieSceneDynamicBindingResolveResult(objects: None = [], is_possessed_object: bool = False)¶
Bases:
StructBaseMovie Scene Dynamic Binding Resolve Result
C++ Source:
Module: MovieScene
File: MovieSceneDynamicBinding.h
Editor Properties: (see get_editor_property/set_editor_property)
is_possessed_object(bool): [Read-Write] Whether the resolved object is external to the sequenceThis property is ignored for possessables, who are always treated as external. When resolving a spawnable, setting this to true will not destroy the object when the spawnable track ends, or the sequence finishes.
object(Object): [Read-Write] deprecated: This property is deprecated, please use the array of Objects instead.objects(Array[Object]): [Read-Write] The resolved objects
- property is_possessed_object: bool¶
[Read-Write] Whether the resolved object is external to the sequence
This property is ignored for possessables, who are always treated as external. When resolving a spawnable, setting this to true will not destroy the object when the spawnable track ends, or the sequence finishes.
- Type:
(bool)