unreal.MovieSceneDynamicBindingResolveResult

class unreal.MovieSceneDynamicBindingResolveResult(object: Object = Ellipsis, is_possessed_object: bool = False)

Bases: StructBase

Movie Scene Dynamic Binding Resolve Result

C++ Source:

  • Module: MovieScene

  • File: MovieSceneDynamicBinding.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_possessed_object (bool): [Read-Write] Whether the resolved object is external to the sequence

    This property is ignored for possessables, who are always treated as external. When resolving a spawnable, setting this to true will not destroy the object when the spawnable track ends, or the sequence finishes.

  • object (Object): [Read-Write] The resolved object

property is_possessed_object: bool

[Read-Write] Whether the resolved object is external to the sequence

This property is ignored for possessables, who are always treated as external. When resolving a spawnable, setting this to true will not destroy the object when the spawnable track ends, or the sequence finishes.

Type:

(bool)

property object: Object

[Read-Write] The resolved object

Type:

(Object)