unreal.MovieSceneDynamicBindingResolveParams
¶
- class unreal.MovieSceneDynamicBindingResolveParams(sequence: MovieSceneSequence = Ellipsis, object_binding_id: Guid = [], root_sequence: MovieSceneSequence = Ellipsis)¶
Bases:
StructBase
Optional parameter struct for dynamic binding resolver functions.
C++ Source:
Module: MovieScene
File: MovieSceneDynamicBinding.h
Editor Properties: (see get_editor_property/set_editor_property)
object_binding_id
(Guid): [Read-Write] The ID of the object binding being resolvedroot_sequence
(MovieSceneSequence): [Read-Write] The root sequencesequence
(MovieSceneSequence): [Read-Write] The sequence that contains the object binding being resolved
- property object_binding_id: Guid¶
[Read-Write] The ID of the object binding being resolved
- Type:
(Guid)
- property root_sequence: MovieSceneSequence¶
[Read-Write] The root sequence
- Type:
- property sequence: MovieSceneSequence¶
[Read-Write] The sequence that contains the object binding being resolved
- Type: