unreal.MovieSceneDynamicBinding¶
- class unreal.MovieSceneDynamicBinding¶
Bases:
StructBaseData for a dynamic binding endpoint call.
C++ Source:
Module: MovieScene
File: MovieSceneDynamicBinding.h
Editor Properties: (see get_editor_property/set_editor_property)
payload_variables(Map[Name, MovieSceneDynamicBindingPayloadVariable]): [Read-Write] Array of payload variables to be added to the generated functionresolve_params_pin_name(Name): [Read-Write] Pin name for passing the resolve paramsweak_endpoint(Object): [Read-Write] Endpoint node in the sequence director