unreal.MovieSceneDynamicBinding

class unreal.MovieSceneDynamicBinding

Bases: StructBase

Data for a dynamic binding endpoint call.

C++ Source:

  • Module: MovieScene

  • File: MovieSceneDynamicBinding.h

Editor Properties: (see get_editor_property/set_editor_property)

  • payload_variables (Map[Name, MovieSceneDynamicBindingPayloadVariable]): [Read-Write] Array of payload variables to be added to the generated function

  • resolve_params_pin_name (Name): [Read-Write] Pin name for passing the resolve params

  • weak_endpoint (Object): [Read-Write] Endpoint node in the sequence director