unreal.MovieSceneDirectorBlueprintCondition

class unreal.MovieSceneDirectorBlueprintCondition(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneCondition

Condition class allowing users to create a director blueprint endpoint in the Sequence to evaluate a condition.

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieSceneDirectorBlueprintCondition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • check_frequency (MovieSceneConditionCheckFrequency): [Read-Write]

  • director_blueprint_condition_data (MovieSceneDirectorBlueprintConditionData): [Read-Write]

  • editor_force_true (bool): [Read-Write] If true, will skip evaluating the condition and always return true. Useful for authoring or debugging.

  • invert (bool): [Read-Write] If true, inverts the result of the condition check.

  • scope (MovieSceneConditionScope): [Read-Write]