unreal.MovieSceneDirectorBlueprintCondition¶
- class unreal.MovieSceneDirectorBlueprintCondition(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneConditionCondition class allowing users to create a director blueprint endpoint in the Sequence to evaluate a condition.
C++ Source:
Module: MovieSceneTracks
File: MovieSceneDirectorBlueprintCondition.h
Editor Properties: (see get_editor_property/set_editor_property)
check_frequency(MovieSceneConditionCheckFrequency): [Read-Write]director_blueprint_condition_data(MovieSceneDirectorBlueprintConditionData): [Read-Write]editor_force_true(bool): [Read-Write] If true, will skip evaluating the condition and always return true. Useful for authoring or debugging.invert(bool): [Read-Write] If true, inverts the result of the condition check.scope(MovieSceneConditionScope): [Read-Write]