unreal.MovieSceneCustomBinding¶
- class unreal.MovieSceneCustomBinding(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectA custom binding. Allows users to define their own binding resolution types, including dynamic ‘Replaceable’ bindings with previews in editor, as well as Spawnable types.
C++ Source:
Module: MovieScene
File: MovieSceneCustomBinding.h
- classmethod get_base_custom_priority() int32¶
Get Base Custom Priority
- Return type:
int32
- classmethod get_base_engine_priority() int32¶
Get Base Engine Priority
- Return type:
int32