unreal.MovieSceneControlRigParameterSection¶
- class unreal.MovieSceneControlRigParameterSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneParameterSectionMovie scene section that controls animation controller animation
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: MovieSceneControlRigParameterSection.h
Editor Properties: (see get_editor_property/set_editor_property)
color_tint(Color): [Read-Write] The color tint for this sectioncontrol_rig_class(type(Class)): [Read-Write] The class of control rig to instantiateeasing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]is_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)