unreal.MovieSceneConditionContext¶
- class unreal.MovieSceneConditionContext(world_context: Object = Ellipsis, binding: MovieSceneBindingProxy = Ellipsis, bound_objects: None = [])¶
Bases:
StructBaseBlueprint-friendly struct containing any context needed to evaluate conditions.
C++ Source:
Module: MovieScene
File: MovieSceneCondition.h
Editor Properties: (see get_editor_property/set_editor_property)
binding(MovieSceneBindingProxy): [Read-Write] Binding for the bound object currently evaluating this condition if applicable (BindingId will be invalid for conditions on global tracks/sections).bound_objects(Array[Object]): [Read-Write] Array of objects bound to the binding currently evaluating this condition if applicable (will be empty for conditions on global tracks/sections)world_context(Object): [Read-Write] The world context
- property binding: MovieSceneBindingProxy¶
[Read-Write] Binding for the bound object currently evaluating this condition if applicable (BindingId will be invalid for conditions on global tracks/sections).
- Type: