unreal.MovieSceneConditionContext

class unreal.MovieSceneConditionContext(world_context: Object = Ellipsis, binding: MovieSceneBindingProxy = Ellipsis, bound_objects: None = [])

Bases: StructBase

  • Blueprint-friendly struct containing any context needed to evaluate conditions.

C++ Source:

  • Module: MovieScene

  • File: MovieSceneCondition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • binding (MovieSceneBindingProxy): [Read-Write] Binding for the bound object currently evaluating this condition if applicable (BindingId will be invalid for conditions on global tracks/sections).

  • bound_objects (Array[Object]): [Read-Write] Array of objects bound to the binding currently evaluating this condition if applicable (will be empty for conditions on global tracks/sections)

  • world_context (Object): [Read-Write] The world context

property binding: MovieSceneBindingProxy

[Read-Write] Binding for the bound object currently evaluating this condition if applicable (BindingId will be invalid for conditions on global tracks/sections).

Type:

(MovieSceneBindingProxy)

property bound_objects: None

[Read-Write] Array of objects bound to the binding currently evaluating this condition if applicable (will be empty for conditions on global tracks/sections)

Type:

(Array[Object])

property world_context: Object

[Read-Write] The world context

Type:

(Object)