unreal.MovieSceneComposureExportPass
¶
- class unreal.MovieSceneComposureExportPass¶
Bases:
StructBase
Export configuration options for a single internal pass on an ACompositingElement, or its output pass (where TransformPassName is None)
C++ Source:
Plugin: Composure
Module: Composure
File: MovieSceneComposureExportTrack.h
Editor Properties: (see get_editor_property/set_editor_property)
exported_as
(Name): [Read-Write] Exported As: The name to use for this pass when rendering outrename_pass
(bool): [Read-Write] Rename Pass: Whether to rename this pass when rendering outtransform_pass_name
(Name): [Read-Write] Transform Pass Name: The name of the transform pass in the comp to export. None signifies the element’s output.