unreal.MovieSceneCameraCutSection
¶
- class unreal.MovieSceneCameraCutSection(outer=None, name='None')¶
Bases:
unreal.MovieSceneSection
Movie CameraCuts are sections on the CameraCuts track, that show what the viewer “sees”
C++ Source:
Module: MovieSceneTracks
File: MovieSceneCameraCutSection.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_binding_id
(MovieSceneObjectBindingID): [Read-Write] The camera binding that this movie CameraCut useseasing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsis_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockedlock_previous_camera
(bool): [Read-Write] When blending, lock the previous camera (camera cut or gameplay camera).post_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- get_camera_binding_id() → MovieSceneObjectBindingID¶
Gets the camera binding for this CameraCut section
- Returns
- Return type
- set_camera_binding_id(camera_binding_id) → None¶
Sets the camera binding for this CameraCut section
- Parameters
camera_binding_id (MovieSceneObjectBindingID) –