unreal.MovieSceneCameraCutSection¶
- class unreal.MovieSceneCameraCutSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSectionMovie CameraCuts are sections on the CameraCuts track, that show what the viewer “sees”
C++ Source:
Module: MovieSceneTracks
File: MovieSceneCameraCutSection.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_binding_id(MovieSceneObjectBindingID): [Read-Write] The camera binding that this movie CameraCut usescolor_tint(Color): [Read-Write] The color tint for this sectioneasing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]is_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockedlock_previous_camera(bool): [Read-Write] When blending, lock the previous camera (camera cut or gameplay camera).post_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- get_camera_binding_id() MovieSceneObjectBindingID¶
Gets the camera binding for this CameraCut section
- Return type:
- set_camera_binding_id(camera_binding_id) None¶
Sets the camera binding for this CameraCut section
- Parameters:
camera_binding_id (MovieSceneObjectBindingID) –