unreal.MovieSceneBindingResolveContext

class unreal.MovieSceneBindingResolveContext(world_context: Object = Ellipsis, binding: MovieSceneBindingProxy = Ellipsis)

Bases: StructBase

  • Blueprint-specific resolution context for custom bindings.

C++ Source:

  • Module: MovieScene

  • File: MovieSceneCustomBinding.h

Editor Properties: (see get_editor_property/set_editor_property)

  • binding (MovieSceneBindingProxy): [Read-Write] Binding for the bound object currently evaluating this condition if applicable (BindingId will be invalid for conditions on global tracks/sections).

  • world_context (Object): [Read-Write] The world context

property binding: MovieSceneBindingProxy

[Read-Write] Binding for the bound object currently evaluating this condition if applicable (BindingId will be invalid for conditions on global tracks/sections).

Type:

(MovieSceneBindingProxy)

property world_context: Object

[Read-Write] The world context

Type:

(Object)