unreal.MovieSceneBindingResolveContext¶
- class unreal.MovieSceneBindingResolveContext(world_context: Object = Ellipsis, binding: MovieSceneBindingProxy = Ellipsis)¶
Bases:
StructBaseBlueprint-specific resolution context for custom bindings.
C++ Source:
Module: MovieScene
File: MovieSceneCustomBinding.h
Editor Properties: (see get_editor_property/set_editor_property)
binding(MovieSceneBindingProxy): [Read-Write] Binding for the bound object currently evaluating this condition if applicable (BindingId will be invalid for conditions on global tracks/sections).world_context(Object): [Read-Write] The world context
- property binding: MovieSceneBindingProxy¶
[Read-Write] Binding for the bound object currently evaluating this condition if applicable (BindingId will be invalid for conditions on global tracks/sections).
- Type: