unreal.MovieSceneAnimatorSection¶
- class unreal.MovieSceneAnimatorSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSectionMovie scene section for a sequencer animator track
C++ Source:
Plugin: PropertyAnimatorCore
Module: PropertyAnimatorCore
File: MovieSceneAnimatorSection.h
Editor Properties: (see get_editor_property/set_editor_property)
color_tint(Color): [Read-Write] The color tint for this sectioncondition_container(MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this section evaluates at runtime.custom_end_time(double): [Read-Write]custom_start_time(double): [Read-Write]easing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]eval_time_mode(MovieSceneAnimatorEvalTimeMode): [Read-Write]is_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)