unreal.MovieSceneAnimMixerTransitionExtensions¶
- class unreal.MovieSceneAnimMixerTransitionExtensions(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryFunction library containing methods that extend UMovieSceneAnimTransitionSectionBase for scripting.
C++ Source:
Plugin: MovieSceneAnimMixer
Module: MovieSceneAnimMixerScripting
File: MovieSceneAnimMixerTransitionExtensions.h
- classmethod change_transition_type(transition, new_transition_class) MovieSceneAnimTransitionSectionBase¶
Replace this transition with a new one of the given class, preserving blend data where possible. Returns the new transition, or nullptr on failure.
- Parameters:
transition (MovieSceneAnimTransitionSectionBase)
- Return type:
- classmethod get_from_section(transition) MovieSceneSection¶
Get the section this transition blends from
- Parameters:
transition (MovieSceneAnimTransitionSectionBase)
- Return type:
- classmethod get_to_section(transition) MovieSceneSection¶
Get the section this transition blends to
- Parameters:
transition (MovieSceneAnimTransitionSectionBase)
- Return type:
- classmethod get_transition_display_name(transition) Text¶
Get the display name for this transition type
- Parameters:
transition (MovieSceneAnimTransitionSectionBase)
- Return type:
- classmethod is_transition_valid(transition) bool¶
Check if this transition is structurally valid (both sections exist, same row, overlap exists)
- Parameters:
transition (MovieSceneAnimTransitionSectionBase)
- Return type: