unreal.MovieSceneAnimTransitionSectionBase¶
- class unreal.MovieSceneAnimTransitionSectionBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSectionAbstract base class for all Anim Mixer transition section types. Transition sections handle blending between two overlapping animation sections on the same layer.
Transition tasks follow a create-once, update-each-frame pattern: 1. CreateTransitionTask() is called once during entity import to create the task 2. The mixer system calls Update() on the task each frame to set from/to tasks and timing 3. The task persists as an entity component, allowing it to maintain state across frames
C++ Source:
Plugin: MovieSceneAnimMixer
Module: MovieSceneAnimMixer
File: MovieSceneAnimTransitionSectionBase.h
Editor Properties: (see get_editor_property/set_editor_property)
color_tint(Color): [Read-Write] The color tint for this sectioncondition_container(MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this section evaluates at runtime.decorations(MovieSceneDecorationContainer): [Read-Write] Array of decorations for this movie sceneeasing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]is_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)
- change_transition_type(new_transition_class) MovieSceneAnimTransitionSectionBase¶
Replace this transition with a new one of the given class, preserving blend data where possible. Returns the new transition, or nullptr on failure.
- Parameters:
- Return type:
- get_from_section() MovieSceneSection¶
Get the section this transition blends from
- Return type:
- get_to_section() MovieSceneSection¶
Get the section this transition blends to
- Return type: