unreal.MovieScene3DTransformSection¶
- class unreal.MovieScene3DTransformSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSectionA 3D transform section
C++ Source:
Module: MovieSceneTracks
File: MovieScene3DTransformSection.h
Editor Properties: (see get_editor_property/set_editor_property)
color_tint(Color): [Read-Write] The color tint for this sectioncondition_container(MovieSceneConditionContainer): [Read-Write] Optional dynamic condition for whether this section evaluates at runtime.easing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]is_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activeshow3d_trajectory(Show3DTrajectory): [Read-Write] Whether to show the 3d trajectorytimecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)use_quaternion_interpolation(bool): [Read-Write] Whether to use a quaternion linear interpolation between keys. This finds the ‘shortest’ rotation between keyed orientations.