unreal.MovieScene3DTransformSection
¶
- class unreal.MovieScene3DTransformSection(outer=None, name='None')¶
Bases:
unreal.MovieSceneSection
A 3D transform section
C++ Source:
Module: MovieSceneTracks
File: MovieScene3DTransformSection.h
Editor Properties: (see get_editor_property/set_editor_property)
easing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsis_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.section_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activeshow3d_trajectory
(Show3DTrajectory): [Read-Write] Whether to show the 3d trajectorytimecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)use_quaternion_interpolation
(bool): [Read-Write] Whether to use a quaternion linear interpolation between keys. This finds the ‘shortest’ distance between keys