unreal.MovieScene3DPathSection
¶
- class unreal.MovieScene3DPathSection(outer=None, name='None')¶
Bases:
unreal.MovieScene3DConstraintSection
A 3D Path section
C++ Source:
Module: MovieSceneTracks
File: MovieScene3DPathSection.h
Editor Properties: (see get_editor_property/set_editor_property)
constraint_binding_id
(MovieSceneObjectBindingID): [Read-Write] The constraint binding that this movie Constraint useseasing
(MovieSceneEasingSettings): [Read-Write] Easingeval_options
(MovieSceneSectionEvalOptions): [Read-Write] Eval Optionsfollow
(bool): [Read-Write] Follow Curveforce_upright
(bool): [Read-Write] Force Uprightfront_axis_enum
(MovieScene3DPathSection_Axis): [Read-Write] Front Axisis_active
(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked
(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames
(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames
(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.reverse
(bool): [Read-Write] Reverse Timingsection_range
(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source
(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)up_axis_enum
(MovieScene3DPathSection_Axis): [Read-Write] Up Axis
- property front_axis_enum¶
[Read-Write] Front Axis
- Type
- property up_axis_enum¶
[Read-Write] Up Axis
- Type