unreal.MovieScene3DPathSection

class unreal.MovieScene3DPathSection(outer=None, name='None')

Bases: unreal.MovieScene3DConstraintSection

A 3D Path section

C++ Source:

  • Module: MovieSceneTracks

  • File: MovieScene3DPathSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • constraint_binding_id (MovieSceneObjectBindingID): [Read-Write] The constraint binding that this movie Constraint uses

  • easing (MovieSceneEasingSettings): [Read-Write] Easing

  • eval_options (MovieSceneSectionEvalOptions): [Read-Write] Eval Options

  • follow (bool): [Read-Write] Follow Curve

  • force_upright (bool): [Read-Write] Force Upright

  • front_axis_enum (MovieScene3DPathSection_Axis): [Read-Write] Front Axis

  • is_active (bool): [Read-Write] Toggle whether this section is active/inactive

  • is_locked (bool): [Read-Write] Toggle whether this section is locked/unlocked

  • post_roll_frames (FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.

  • pre_roll_frames (FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.

  • reverse (bool): [Read-Write] Reverse Timing

  • section_range (MovieSceneFrameRange): [Read-Write] The range in which this section is active

  • timecode_source (MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)

  • up_axis_enum (MovieScene3DPathSection_Axis): [Read-Write] Up Axis

property follow

[Read-Write] Follow Curve

Type

(bool)

property force_upright

[Read-Write] Force Upright

Type

(bool)

property front_axis_enum

[Read-Write] Front Axis

Type

(MovieScene3DPathSection_Axis)

property reverse

[Read-Write] Reverse Timing

Type

(bool)

property up_axis_enum

[Read-Write] Up Axis

Type

(MovieScene3DPathSection_Axis)