unreal.MovieScene3DPathSection¶
- class unreal.MovieScene3DPathSection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieScene3DConstraintSectionA 3D Path section
C++ Source:
Module: MovieSceneTracks
File: MovieScene3DPathSection.h
Editor Properties: (see get_editor_property/set_editor_property)
color_tint(Color): [Read-Write] The color tint for this sectionconstraint_binding_id(MovieSceneObjectBindingID): [Read-Write] The constraint binding that this movie Constraint useseasing(MovieSceneEasingSettings): [Read-Write]eval_options(MovieSceneSectionEvalOptions): [Read-Write]follow(bool): [Read-Write] Follow Curveforce_upright(bool): [Read-Write] Force Uprightfront_axis_enum(MovieScene3DPathSection_Axis): [Read-Write] Front Axisis_active(bool): [Read-Write] Toggle whether this section is active/inactiveis_locked(bool): [Read-Write] Toggle whether this section is locked/unlockedpost_roll_frames(FrameNumber): [Read-Write] The amount of time to continue ‘postrolling’ this section for after evaluation has ended.pre_roll_frames(FrameNumber): [Read-Write] The amount of time to prepare this section for evaluation before it actually starts.reverse(bool): [Read-Write] Reverse Timingsection_range(MovieSceneFrameRange): [Read-Write] The range in which this section is activetimecode_source(MovieSceneTimecodeSource): [Read-Write] The timecode at which this movie scene section is based (ie. when it was recorded)up_axis_enum(MovieScene3DPathSection_Axis): [Read-Write] Up Axis
- property front_axis_enum: MovieScene3DPathSection_Axis¶
[Read-Write] Front Axis
- Type:
- property up_axis_enum: MovieScene3DPathSection_Axis¶
[Read-Write] Up Axis
- Type: