unreal.MovieRenderShotState

class unreal.MovieRenderShotState

Bases: unreal.EnumBase

What is the current state of a shot? States are processed in order from first to last but not all states are required, ie: WarmUp and MotionBlur can be disabled and the shot will never pass through this state.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieRenderPipelineDataTypes.h

FINISHED
  • The shot has produced all frames it will produce. No more evaluation should be

  • done for this shot once it reaches this state.

Type

4

MOTION_BLUR
  • The shot is doing additional pre-roll for motion blur. No frames are being produced,

  • but the rendering pipeline is being run to seed histories.

Type

2

RENDERING
  • The shot is working on producing frames and may be currently doing a sub-frame or

  • a whole frame.

Type

3

UNINITIALIZED

The shot has not been initialized yet.

Type

0

WARMING_UP

The shot is warming up. Engine ticks are passing but no frames are being produced.

Type

1