unreal.MovieRenderPipelineState

class unreal.MovieRenderPipelineState

Bases: unreal.EnumBase

What is the current overall state of the Pipeline? States are processed in order from first to last and all states will be hit (though there is no guarantee the state will not be transitioned away from on the same frame it entered it). Used to help track overall progress and validate code flow.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieRenderPipelineDataTypes.h

EXPORT

All outputs have finished writing to disk or otherwise processing. Additional exports that may have needed information about the produced file can now be run.

Type

3

FINALIZE

All desired frames have been produced. Audio is already finalized. Outputs have a chance to finish long processing tasks.

Type

2

FINISHED

The pipeline has been shut down. It is an error to shut it down again.

Type

4

PRODUCING_FRAMES

The pipeline has been initialized and is now controlling time and working on producing frames.

Type

1

UNINITIALIZED

The pipeline has not been initialized yet. Only valid operation is to call Initialize.

Type

0