unreal.MovieRenderPipelineState
¶
- class unreal.MovieRenderPipelineState¶
Bases:
unreal.EnumBase
What is the current overall state of the Pipeline? States are processed in order from first to last and all states will be hit (though there is no guarantee the state will not be transitioned away from on the same frame it entered it). Used to help track overall progress and validate code flow.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieRenderPipelineDataTypes.h
- EXPORT¶
All outputs have finished writing to disk or otherwise processing. Additional exports that may have needed information about the produced file can now be run.
- Type
3
- FINALIZE¶
All desired frames have been produced. Audio is already finalized. Outputs have a chance to finish long processing tasks.
- Type
2
- FINISHED¶
The pipeline has been shut down. It is an error to shut it down again.
- Type
4
- PRODUCING_FRAMES¶
The pipeline has been initialized and is now controlling time and working on producing frames.
- Type
1
- UNINITIALIZED¶
The pipeline has not been initialized yet. Only valid operation is to call Initialize.
- Type
0