unreal.MoviePipelineTextureStreamingMethod
¶
- class unreal.MoviePipelineTextureStreamingMethod¶
Bases:
unreal.EnumBase
EMovie Pipeline Texture Streaming Method
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MoviePipelineGameOverrideSetting.h
- DISABLED¶
Disable the Texture Streaming system. Requires the highest amount of VRAM, but helps if Fully Load Used Textures still has blurry textures.
- Type
1
- FULLY_LOAD¶
Fully load used textures instead of progressively streaming them in over multiple frames. Requires less VRAM but can occasionally still results in blurry textures.
- Type
2
- NONE¶
This will not change the texture streaming method / cvars the users has set.
- Type
0